Ah, how time flies.
There haven’t been much in the way of updates the last couple of weeks. That’s partially because I’ve been doing some mental work on the entire concept of tiggit, what it is and what it’s supposed to do.
Yes, we’re still at a level where that needs to be figured out
So far I’ve been going for a “game shop with free games” kind of angle. But I’m realizing that creating a full blown steam clone from scratch is gaping over a bit too much, even if you cut the “shop” concept down to a bare minimum.
Although the idea of an “open source Steam” IS pretty cool, there’s simply too many things to manage and set up to get to that point – it’s just not a good place to start.
So in short, this means we will focus only on freeware (and open source) games, for now and for the foreseeable future. At most we will add free demos as part of the mix at some point later.
This also gives us a much clearer overall mission: simply to gather up the world’s best free PC games in a huge list, and then make it easy to search, install and play.
On the coding side, I have been working on a few updates to the interface. It’s not much, but so far searching and (limited) sorting in the client actually made it into a silent release about a week ago. The client should auto-update to include this automatically.
This sets the stage for a bit more volume in the number of games. I tend to add them in batches, setting aside whole day or two to just add games. The next goal will be to get up to 100-150 games or so, from the current anemic 38.
I have also been working on a tab system (to keep installed and non-installed games separated, among other things), but I haven’t pushed those commits onto GitHub yet. In case someone actually decides to check out the code at this stage, I don’t want them to get broken code!