Monthly Archives: April 2012

What I’m working on next

I posted a short plan in the forums of what I will be working on in the near future.

The most asked for change so far has been to be able to choose where Tiggit and the games are installed. So this is the first thing we will fix. Another popular request is sorting the game list based on date added or number of downloads, and we will also fix that.

I will keep that thread updated with progress as we go along. Or you can just sit back, relax, and let all the sweet changes come to you via the auto-update :)

Forum + Squishing Nasty Bugs!

Wow, it’s been a busy week! Tiggit’s been mentioned on Kotaku, IndieGames, and Reddit (if you know more let me know below!), and in addition we kicked up some dust on Twitter.

Anyway, with more incoming people, questions, suggestions and comments, it’s about time to set up a Tiggit forum. This will be the best place to discuss new features, suggest games or post bug reports and other comments from now on.

I will still answer email of course, but to get a response faster you should check the forums first to see if your question has already been answered.

So for the nasty bug: If you’ve experienced installed games disappearing over the weekend, this has been fixed! This was the result of a broken update intended to fix another bug, and it ended up causing more harm than good. Oh well, that’s what you get when you post a quick untested fix then go away for the entire weekend ;)

Dev Update – Things Are a-Comin’

Just a little heads up about what’s going on.

First off I’ve started a thread at TIGSource about Tiggit. In addition to posting news on this blog I will keep that thread updated with news as well. It might be a good place to post feedback and suggestions, at least until we get a forum of our own.

Secondly, there’s been massive progress recently on a new updater / download backend I have been working on. This is the part of the program that downloads and updates games, images and other information. I wanted something solid and reliable for the future, and that’s what we’re getting. It hasn’t been merged into the main program yet, but it is coming soon. More on this in a later post.

It has taken some time to design this system – that’s why there hasn’t been any news lately – but since it is more or less done now I will have time to do other things again.

Right now I will be adding more games again soon. I’m also contacting more of the guys who made the games we already have. Stay tuned!