Monthly Archives: February 2012

Alpha 027 – Pretty Pictures!

So, after a couple days of programming theaded downloads and whatnot, Tiggit finally has screenshots!

It’s still pretty simple: one image per game, maximum size is 300×260. But they load more or less instantly, and they completely change the experience of browsing through the list of games! I’m very satisfied with the result so far.

Here’s a sample of what it looks like (click for larger version):

Alpha 027 screenshot

Enjoy!

Alpha 025 – fixed broken downloads

For some reason, downloads from sourceforge.net suddenly stopped working – and that’s pretty critical since a lot of our games are open source and hosted on SourceForge. Luckily it could be fixed by tweaking an internal downloader option – let’s hope it STAYS fixed.

New in this release is also the context menu and the “Reload Everything” menu option. The context menu is accessed by right-clicking games in the list. The most useful new function you’ll find there is the “Open Location” option, which opens the directory where the game is installed. This is sometimes useful if you need to do some manual setup or fixing in the game directory.

Tons more games

Did I just say we had 112 games in the last post? Well that’s now up to 239, and counting! So we’ve actually DOUBLED the game number in about two weeks. Some of the games are REALLY good too.

Of course, with that many games they can’t all be fantastic. But that’s really part of the point about tiggit. We’re clearly going for a quantity-over-quality deal here. I won’t presume to be the final judge of what is good or not. I think that should be judged by you as the player, and by the community as a whole in democratic fasion.

I will get around to adding features for rating, sorting, categorizing, tagging, reviewing and discovering the cream of the crop soon enough. Those features are easy to add later once things have settled down.