Monthly Archives: November 2011

Games can now be added

I have opened up for anyone to add their own games to Tiggit. You can find instructions here: http://tiggit.net/adding

The process is still a bit involved; it requires creating and editing a config file called a tigfile. It also involves hosting all the files yourself, at least for the time being.

Tigfiles are text files you host and update on your own server. The concept is heavily inspired by RSS files: you just update the descriptor file on your own server, and everything else is taken care of for you through a network of syndicated links. The idea is that this can be used to push automatic game updates and other news to users with minimum effort.

I love RSS. And as far as I know there aren’t any similarly flexible open standards for software update syndication – so I guess it was time to invent one ;)

Next up is to actually implement game updates in the client. At the moment, updating a tigfile with a new game version will only affect new downloads, it won’t cause already installed games to update. There’s also a host of other necessary client updates that have piled up, so I’ll be working on those in the same batch.

First alpha release

The first release of tiggit is finally done!

A tiny bit about the release itself: We are still deep in alpha-land – in case my copious warnings on the front page didn’t make that obvious ;) , but the first release is ready to be downloaded and tested by anyone interested. It has so far been tested on Windows 7 and Vista.

Here’s more or less what you get:

  • A list of games to click on (see the screenshot)
  • Double-click a game to download it automatically (all games are freeware)
  • Double-click it again to run it (or press delete to uninstall it)

I’ll get back to more of the hows, whys and whats of this project in time. The next couple of things I’ll be working on is to open the database up for user-added games, and some client features and source code cleanup.